Title |
Giant Video Game Character - Jumping - Double - Big 2 |
Board | Goliath SFX Library |
Format | MP3 |
Length | 2 seconds |
Plays | 0 plays |
Auto Transcribed | No |
Uploaded By | Bardman |
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This MP3 audio sound quote is from:
You can hear the deep, booming voice of the Giant Video Game Character as it declares, "Game Over," signaling the end of a fierce battle. The dialogue vocalization adds an ominous tone to the atmosphere, making the player feel the weight of defeat. The sound of the character jumping is powerful and authoritative, representing its immense strength and agility. The "Double - Big 2" jump emphasizes the sheer scale of this colossal being, instilling a sense of awe and intimidation in those who face it.
The Giant Video Game Character's voice resonates with authority as it proclaims, "Shield Barriers," showcasing its formidable defenses. The tone of the dialogue vocalization suggests a sense of invincibility, making it clear that the character is not to be taken lightly. The declaration of "For Honor" 2 adds a touch of nobility to its speech, hinting at a code of honor that guides its actions on the battlefield.
A battle cry echoes through the air as the Giant Video Game Character charges forward, ready to face its enemies head-on. The intense vocalization conveys a sense of determination and resolve, inspiring fear in those who stand in its path. The character's breathing loop captures the relentless nature of its pursuit, symbolizing its unyielding will to conquer all obstacles.
Amidst the chaos of battle, the Giant Video Game Character issues a chilling warning, "Dispose Of Them," showing no mercy to those who dare to oppose it. The coughing sound that follows is a stark reminder of the character's mortality, adding a sense of vulnerability to its otherwise indomitable presence. The voice's stern declaration of, "I'm Warning You" 1, serves as a final ultimatum before unleashing its full wrath.
With a menacing tone, the Giant Video Game Character declares itself as the harbinger of doom, proclaiming, "I Am The Doom Of All Mankind." The threat spotted by the character elicits a sense of urgency and danger, heightening the tension of the encounter. The command to draw swords signals the beginning of a fierce battle, with steel clashing against steel in a symphony of conflict.
As the Giant Video Game Character engages in combat, its fighting vocalizations are filled with primal fury and ferocity. The growls and groans that escape its lips convey a sense of raw power and determination, making it clear that this is a foe not to be underestimated. The painful cries of "Ahh" underscore the physical toll of battle, reminding all who hear it of the cost of facing such a formidable adversary.
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