Title |
Scooter Helmet - Foley - Handling And Grabbing 3 |
Board | Grabbing SFX Library |
Format | MP3 |
Length | 3 seconds |
Plays | 0 plays |
Auto Transcribed | No |
Uploaded By | Bardman |
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The sound of grabbing flesh lightly filled the room, a delicate and almost eerie sound that sent shivers down the spine. It was followed by the distinct clicking of dice on neoprene, the sound of chance and strategy intermingling. The dice on felt added a softer, smoother quality to the mix, while the metallic clatter of five dice brought a sense of weight and importance to the scenario. The sound of a scooter helmet being handled and grabbed added a sense of urgency and motion to the scene, making the listener feel like they were right in the midst of a thrilling chase.
The solitary click of a single die on felt echoed through the room, a lonely sound that somehow carried a sense of foreboding. The rustling of a pillowcase in a fight scene added a sense of tension and struggle to the mix, while the sound of car keys being grabbed hinted at a quick getaway or a daring escape. The aggressive sound of a face being touched and slapped in a fight scene brought a sense of violence and danger to the scenario, contrasting sharply with the struggle of nylon shorts in the same scene.
The metallic clinking of a paper clip being grabbed from a box added a sense of organization and precision to the soundscape, while the gentle handling of wool gloves brought a sense of warmth and comfort to the mix. The rustling of nylon shorts in a fight scene added a sense of movement and desperation, while the sound of a jar handle being grabbed and patted brought a sense of familiarity and routine to the scene. The click of dice on glass and plastic added a sharp, crisp quality to the soundscape, contrasting with the softer, more muted sound of rain pants being picked up from a sofa.
The rattling of a wooden door handle being grabbed from the interior perspective added a sense of claustrophobia and confinement to the scene, while the pop of car keys being grabbed once again hinted at a quick getaway or a daring escape. The repeated sound of cloth being grabbed many times brought a sense of frenzy and chaos to the mix, while the distinct click of dice on a wooden tray and hard wood added a sense of finality and resolution to the scenario. The handling of winter gloves added a sense of preparation and readiness, while the wet, sloppy sound of meat or flesh flopping and grabbing hinted at something altogether more sinister and macabre.
The slide of wire bunches being grabbed in an ancient game added a sense of history and tradition to the soundscape, while the clattering of dice on plastic and wood added a sense of excitement and anticipation to the mix. The creek of wood being grabbed added a sense of nature and earthiness to the scene, while the sound of jeans being handled and grabbed in a fight scene added a sense of realism and grit. The handling of a scooter helmet once again added a sense of motion and urgency to the soundscape, while the click of a Glock being grabbed added a sense of danger and power to the scenario.
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