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1. Bool Prepare Reboot();
1. Bool Prepare Reboot();
2. Bool Is Repairable();
2. Bool Is Repairable();
3. Float Get Explorered Depth();
3. Float Get Explorered Depth();
4. This.Detect Evidence();
4. This.Detect Evidence();
5. Void Got Jackpot();
5. Void Got Jackpot();
6. Void Display Low Moisture Warning();
6. Void Display Low Moisture Warning();
7. Void Set Transparency();
7. Void Set Transparency();
8. Void Get Sweeeeets();
8. Void Get Sweeeeets();
9. Void Display General Warning();
9. Void Display General Warning();
10. Return 1;
10. Return 1;
11. Void Resume Connection();
11. Void Resume Connection();
12. Void Decorate Trr Im('baroque');
12. Void Decorate Trr Im('baroque');
13. Void Decorate Trr Im('miyabi');
13. Void Decorate Trr Im('miyabi');
14. Void Reset Values();
14. Void Reset Values();
15. Float Get Current Noise Density();
15. Float Get Current Noise Density();
16. Void S N Ratio Too High();
16. Void S N Ratio Too High();
17. Decorate Trr Im('fancy');
17. Decorate Trr Im('fancy');
18. Decorate Trr Im('scary');
18. Decorate Trr Im('scary');
19. Void Fallback();
19. Void Fallback();
20. Void Callback();
20. Void Callback();
21. Set Env('safe');
21. Set Env('safe');
22. Set Env('unsafe');
22. Set Env('unsafe');
23. Set Env('clear');
23. Set Env('clear');
24. Set Env('unrest');
24. Set Env('unrest');
25. Void Set Default Value();
25. Void Set Default Value();
26. Spes Est
26. Spes Est
27. Nai.
27. Nai.