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ENEMY ChargerA#1 (ChargerA ChargeFinish 2)
ENEMY ChargerA#2 (ChargerA ChargeLoop)
ENEMY ChargerA#3 (ChargerA ChargeStart 2)
ENEMY ChargerA#4 (ChargerA Detect)
ENEMY ChargerA#8 (ChargerA Walk 2)
ENEMY ChargerB#1 (ChargerB ChargeFinish)
ENEMY ChargerB#2 (ChargerB ChargeLoop)
ENEMY ChargerB#3 (ChargerB ChargeStart)
ENEMY ChargerB#4 (ChargerB Collide)
ENEMY ChargerB#6 (ChargerB DetectTarget)
ENEMY ChargerB#7 (ChargerB HitReact)
ENEMY ChargerB#8 (ChargerB LoseTarget)
ENEMY ChargerB#9 (ChargerB Turn)
ENEMY ChargerB#10 (ChargerB Walk)
ENEMY ChargerC#1 (ChargerC ChargeCollide)
ENEMY ChargerC#3 (ChargerC ChargeLoop)
ENEMY ChargerC#7 (ChargerC HitReact)
ENEMY ChargerC#8 (ChargerC LoseTarget)
ENEMY ChargerC#9 (ChargerC Turn)
ENEMY ChargerC#10 (ChargerC Walk)
ENEMY ClimberA#1 (ClimberA Collide)
ENEMY ClimberA#2 (ClimberA Destroy01)
ENEMY ClimberA#3 (ClimberA HitReact)
ENEMY ClimberA#4 (ClimberA LoseTarget)
ENEMY ClimberA#5 (ClimberA ShootEnd)
ENEMY ClimberA#6 (ClimberA ShootLoop)
ENEMY ClimberA#7 (ClimberA ShootStart)
ENEMY ClimberB#2 (ClimberB Detect)
ENEMY ClimberB#3 (ClimberB LoseTarget C)
ENEMY ClimberB#4 (ClimberB Shoot)
ENEMY ClimberB#8 (ClimberB Turn)
ENEMY ClimberB#9 (ClimberB Walk C)
ENEMY ClimberC#1 (ClimberB Collide C)
ENEMY ClimberC#3 (ClimberB ShootEnd)
ENEMY ClimberC#4 (ClimberB ShootStart C)
ENEMY ClimberC#5 (climberC charge)
ENEMY ClimberC#6 (climberC detect)
ENEMY ClimberC#7 (climberC loseTarget)
ENEMY ClimberC#9 (climberC walk)
ENEMY DiggerA#3 (DiggerA Walk)
ENEMY FloaterA#2 (FloaterA Destroy01)
ENEMY FloaterA#3 (FloaterA Detect01)
ENEMY FloaterA#4 (FloaterA Detect01b)
ENEMY FloaterA#8 (FloaterA Shoot01)
ENEMY FloaterA#9 (FloaterA ShootEnd01)
ENEMY FloaterA#10 (FloaterA ShootStart01)
ENEMY FloaterA#11 (FloaterA Turn01)
ENEMY FloaterA#12 (FloaterA Walk A)
ENEMY FloaterA#13 (FloaterA Walk B)
ENEMY FloaterB#1 (FloaterB Destroy01)
ENEMY FloaterB#2 (FloaterB DetectTarget01)
ENEMY FloaterB#3 (FloaterB HitReact)
ENEMY FloaterB#5 (FloaterB ProjDestroy)
ENEMY FloaterB#6 (FloaterB Shoot01)
ENEMY FloaterB#7 (FloaterB Shoot End01)
ENEMY FloaterB#8 (FloaterB Shoot Start01)
ENEMY FloaterB#9 (FloaterB Turn01)
ENEMY FloaterB#10 (FloaterB Walk)
ENEMY FloaterC#1 (silence)
ENEMY FloaterC#2 (FloaterCProj Destroy)
ENEMY FloaterC#3 (FloaterC Destroy)
ENEMY FloaterC#4 (FloaterC Detect C)
ENEMY FloaterC#5 (FloaterC HitReact)
ENEMY FloaterC#6 (FloaterC Shoot)
ENEMY FloaterC#7 (FloaterC ShootStart)
ENEMY FloaterC#9 (FloaterC Walk)
ENEMY FlyerA#1 (BluntForce Destroy)
ENEMY FlyerA#3 (FlyerA Charge Collide)
ENEMY FlyerA#5 (FlyerA LoseTarget 4)
ENEMY FlyerA#6 (FlyerA Tumble)
ENEMY FlyerA#7 (FlyerA chargeLoop 3)
ENEMY FlyerA#8 (FlyerA chargeStart 2)
ENEMY FlyerA#9 (FlyerA detect 2)
ENEMY FlyerA#10 (FlyerA walk 2)
ENEMY FlyerB#1 (FlyerB ChargeFinish)
ENEMY FlyerB#2 (FlyerB ChargeLoop)
ENEMY FlyerB#9 (FlyerB Turn)
ENEMY FlyerC#3 (FlyerB ChargeStart)
ENEMY FlyerC#6 (FlyerB Tumble)
ENEMY FlyerC#7 (FlyerCProj Destroy B)
ENEMY FlyerC#8 (flyerC Shoot)
ENEMY FlyerC#9 (flyerC destroy)
ENEMY FlyerC#10 (flyerC detect)
ENEMY FlyerC#11 (flyerC idle)
ENEMY FlyerC#12 (flyerC turn)
ENEMY JumperA#1 (JumperA Attack)
ENEMY JumperA#2 (JumperA Destroy)
ENEMY JumperA#3 (JumperA HitReact)
ENEMY JumperA#4 (JumperA Idle)
ENEMY JumperA#5 (JumperA Turn)
ENEMY JumperB#1 (JumperB Attack02)
ENEMY JumperB#2 (JumperB Destroy)
ENEMY JumperB#3 (JumperB Idle)
ENEMY JumperB#4 (JumperB Turn02)
ENEMY WalkerA#1 (WalkerA ChargeFinishB)
ENEMY WalkerA#2 (WalkerA ChargeLoop)
ENEMY WalkerA#4 (WalkerA Destroy)
ENEMY WalkerA#5 (WalkerA Detect)
ENEMY WalkerA#6 (WalkerA HitReact)
ENEMY WalkerA#7 (WalkerA LoseTarget)
ENEMY WalkerA#8 (WalkerA ProjectileHit)
ENEMY WalkerA#9 (WalkerA ProjectileLaunch)
ENEMY WalkerA#10 (WalkerA Turn)
ENEMY WalkerB#1 (FlyerB Destroy)
ENEMY WalkerB#2 (WalkerBProj Destroy)
ENEMY WalkerB#4 (WalkerB ChargeStart)
ENEMY WalkerB#5 (WalkerB Detect)
ENEMY WalkerB#7 (WalkerB ProjectileExplode)
ENEMY WalkerB#8 (WalkerB Projectile Launch)
ENEMY WalkerB#10 (WalkerB Turn)
ENEMY WalkerB#11 (WalkerB Walk B)
ENEMY WalkerC#2 (WalkerC ChargeEnd)
ENEMY WalkerC#3 (WalkerC ChargeStart)
ENEMY WalkerC#5 (WalkerC Detect)
ENEMY WalkerC#6 (WalkerC HitReact)
ENEMY WalkerC#7 (WalkerC LoseTarget)
ENEMY WalkerC#8 (WalkerC Turn)
GlobalUI#1 (Back)
GlobalUI#2 (CharQuickSwitch)
GlobalUI#3 (IGCSkip End B)
GlobalUI#4 (IGCSkip Loop2)
GlobalUI#5 (Locked)
GlobalUI#6 (MapAppear 2)
GlobalUI#7 (MapDisappear 2)
GlobalUI#8 (Map Pan)
GlobalUI#9 (Race Results AllFinish)
GlobalUI#10 (Race Results SplashBottom)
GlobalUI#11 (Race Results SplashTop)
GlobalUI#12 (Results goal popup)
GlobalUI#13 (Select)
GlobalUI#14 (UI PauseEnter)
GlobalUI#15 (UI PauseExit)
GlobalUI#16 (UI Scroll)
GlobalUI#17 (gen ui temp2)
GlobalUI#18 (menuAppear)
GlobalUI#19 (menuBack)
GlobalUI#20 (menuChange)
GlobalUI#21 (positive test)
GlobalUI#22 (qnc help01)
GlobalUI#23 (timer beep)
IGC Cut01 SFX#1 (IGC01 Shot 1 2 SFX)
IGC Cut01 SFX#2 (IGC01 Shot 1 4 Ambient)
IGC Cut01 SFX#3 (IGC01 Shot 11 SFX)
IGC Cut01 SFX#4 (IGC01 Shot 12 SFX)
IGC Cut01 SFX#5 (IGC01 Shot 3 SFX)
IGC Cut01 SFX#6 (IGC01 Shot 4 SFX)
IGC Cut01 SFX#7 (IGC01 Shot 5 12 Ambient)
IGC Cut01 SFX#8 (IGC01 Shot 5 SFX)
IGC Cut01 SFX#9 (IGC01 Shot 6 7 SFX)
IGC Cut01 SFX#10 (IGC01 Shot 8 SFX)
IGC Cut01 SFX#11 (IGC01 Shot 9 10 SFX)
IGC Cut02 SFX#1 (IGC02 Ambient Loop)
IGC Cut02 SFX#2 (IGC02 Shot 12 SFX)
IGC Cut02 SFX#3 (IGC02 Shot 1 SFX)
IGC Cut02 SFX#4 (IGC02 Shot 3 SFX)
IGC Cut02 SFX#5 (IGC02 Shot 4 SFX)
IGC Cut02 SFX#6 (IGC02 Shot 5 SFX)
IGC Cut02 SFX#7 (IGC02 Shot 7 SFX)
IGC Cut02 SFX#8 (IGC02 Shot 8 SFX)
IGC Cut02 SFX#9 (IGC02 Shot 9 SFX)
IGC Cut03 SFX#1 (IGC03 Shot1 Ambient)
IGC Cut03 SFX#2 (IGC03 Shot 10 SFX)
IGC Cut03 SFX#3 (IGC03 Shot 11 SFX)
IGC Cut03 SFX#4 (IGC03 Shot 12 SFX)
IGC Cut03 SFX#5 (IGC03 Shot 13 SFX)
IGC Cut03 SFX#6 (IGC03 Shot 14 SFX)
IGC Cut03 SFX#7 (IGC03 Shot 15 SFX)
IGC Cut03 SFX#8 (IGC03 Shot 2 SFX)
IGC Cut03 SFX#9 (IGC03 Shot 3 SFX)
IGC Cut03 SFX#10 (IGC03 Shot 4 SFX)
IGC Cut03 SFX#11 (IGC03 Shot 6 SFX)
IGC Cut03 SFX#12 (IGC03 Shot 7 SFX)
IGC Cut03 SFX#13 (IGC03 Shot 8 SFX)
IGC Cut04 SFX#1 (IGC04 Ambient Loop)
IGC Cut04 SFX#2 (IGC04 Shot 10 SFX)
IGC Cut04 SFX#3 (IGC04 Shot 11 SFX)
IGC Cut04 SFX#4 (IGC04 Shot 13 SFX)
IGC Cut04 SFX#5 (IGC04 Shot 1 SFX)
IGC Cut04 SFX#6 (IGC04 Shot 2 SFX)
IGC Cut04 SFX#7 (IGC04 Shot 3 SFX)
IGC Cut04 SFX#8 (IGC04 Shot 4 SFX)
IGC Cut04 SFX#9 (IGC04 Shot 5 SFX)
IGC Cut04 SFX#10 (IGC04 Shot 6 SFX)
IGC Cut04 SFX#11 (IGC04 Shot 7 SFX)
IGC Cut04 SFX#12 (IGC04 Shot 9 SFX)
IGC Cut05 SFX#1 (IGC05 Ambient Loop)
IGC Cut05 SFX#2 (IGC05 Shot 10 SFX)
IGC Cut05 SFX#3 (IGC05 Shot 11 SFX)
IGC Cut05 SFX#4 (IGC05 Shot 12 SFX)
IGC Cut05 SFX#5 (IGC05 Shot 13 SFX)
IGC Cut05 SFX#6 (IGC05 Shot 1 SFX)
IGC Cut05 SFX#7 (IGC05 Shot 2 SFX)
IGC Cut05 SFX#8 (IGC05 Shot 3 SFX)
IGC Cut05 SFX#9 (IGC05 Shot 4 SFX)
IGC Cut05 SFX#10 (IGC05 Shot 5 SFX)
IGC Cut05 SFX#11 (IGC05 Shot 6 SFX)
IGC Cut05 SFX#12 (IGC05 Shot 9 SFX)
IGC Cut06 SFX#1 (IGC06 Ambient Loop)
IGC Cut06 SFX#2 (IGC06 Shot 10 SFX)
IGC Cut06 SFX#3 (IGC06 Shot 11 SFX)
IGC Cut06 SFX#4 (IGC06 Shot 13 SFX)
IGC Cut06 SFX#5 (IGC06 Shot 1 SFX)
IGC Cut06 SFX#6 (IGC06 Shot 2 SFX)
IGC Cut06 SFX#7 (IGC06 Shot 4 SFX)
IGC Cut06 SFX#8 (IGC06 Shot 5 SFX)
IGC Cut06 SFX#9 (IGC06 Shot 7 SFX)
IGC Cut06 SFX#10 (IGC06 Shot 8 SFX)
IGC Cut06 SFX#11 (IGC06 Shot 9 SFX)
IGC Cut07 SFX#1 (IGC07 Ambient Loop)
IGC Cut07 SFX#2 (IGC07 Shot 10 SFX)
IGC Cut07 SFX#3 (IGC07 Shot 1 SFX)
IGC Cut07 SFX#4 (IGC07 Shot 2 SFX)
IGC Cut07 SFX#5 (IGC07 Shot 4 SFX)
IGC Cut07 SFX#6 (IGC07 Shot 8 SFX)
IGC Cut07 SFX#7 (IGC07 Shot 9 SFX)
IGC Cut08 SFX#1 (IGC08 Ambient Loop)
IGC Cut08 SFX#2 (IGC08 Shot 1 SFX)
IGC Cut08 SFX#3 (IGC08 Shot 2 SFX)
IGC Cut08 SFX#4 (IGC08 Shot 3 SFX)
IGC Cut08 SFX#5 (IGC08 Shot 4 SFX)
IGC Cut08 SFX#6 (IGC08 Shot 5 SFX)
IGC Cut08 SFX#7 (IGC08 Shot 6 SFX)
IGC Cut08 SFX#8 (IGC08 Shot 7 SFX)
IGC Cut08 SFX#9 (IGC08 Shot 8 SFX)
IGC Cut08 SFX#10 (IGC08 Shot 9 SFX)
IGC Cut09 SFX#1 (IGC09 Ambient Loop)
IGC Cut09 SFX#2 (IGC09 Shot 10 SFX)
IGC Cut09 SFX#3 (IGC09 Shot 1 SFX)
IGC Cut09 SFX#4 (IGC09 Shot 2 SFX)
IGC Cut09 SFX#5 (IGC09 Shot 3a SFX)
IGC Cut09 SFX#6 (IGC09 Shot 3b SFX)
IGC Cut09 SFX#7 (IGC09 Shot 4 SFX)
IGC Cut09 SFX#8 (IGC09 Shot 7 SFX)
IGC Cut09 SFX#9 (IGC09 Shot 8 SFX)
IGC Cut10 SFX#1 (IGC010 Ambient Loop)
IGC Cut10 SFX#2 (IGC10 Shot 10 SFX)
IGC Cut10 SFX#3 (IGC10 Shot 13 SFX)
IGC Cut10 SFX#4 (IGC10 Shot 16 SFX)
IGC Cut10 SFX#5 (IGC10 Shot 17 SFX)
IGC Cut10 SFX#6 (IGC10 Shot 1 SFX)
IGC Cut10 SFX#7 (IGC10 Shot 2b SFX)
IGC Cut10 SFX#8 (IGC10 Shot 3 SFX)
IGC Cut10 SFX#9 (IGC10 Shot 4 SFX)
IGC Cut10 SFX#10 (IGC10 Shot 5 SFX)
IGC Cut10 SFX#11 (IGC10 Shot 6 SFX)
IGC Cut10 SFX#12 (IGC10 Shot 7 SFX)
IGC Cut10 SFX#13 (IGC10 Shot 8 SFX)
SFX CutthroatBoss Ambience (CutthroatBoss Ambience)
SFX CutthroatBoss#1 (CutthroatBoss AmbB)
SFX CutthroatBoss#2 (CutthroatBoss AttackWeb ShootB)
SFX CutthroatBoss#3 (CutthroatBoss BallsAttackSpit a)
SFX CutthroatBoss#4 (CutthroatBoss BallsAttackSpit b)
SFX CutthroatBoss#5 (CutthroatBoss BallsAttackSpit c)
SFX CutthroatBoss#6 (CutthroatBoss BallsAttackSpit d)
SFX CutthroatBoss#7 (CutthroatBoss BallsAttackStart)
SFX CutthroatBoss#8 (CutthroatBoss BallsAttack BallsEnd)
SFX CutthroatBoss#9 (CutthroatBoss CharSwap C)
SFX CutthroatBoss#10 (CutthroatBoss ChargeEffortA)
SFX CutthroatBoss#11 (CutthroatBoss ChargeEffortB)
SFX CutthroatBoss#12 (CutthroatBoss ChargeEffortC)
SFX CutthroatBoss#13 (CutthroatBoss ChargeEndEffortA)
SFX CutthroatBoss#14 (CutthroatBoss ChargeEndEffortB)
SFX CutthroatBoss#15 (CutthroatBoss ChargeEndEffortC)
SFX CutthroatBoss#16 (CutthroatBoss ChargeEndSFX)
SFX CutthroatBoss#17 (CutthroatBoss ChargeReturnEffortA)
SFX CutthroatBoss#18 (CutthroatBoss ChargeReturnEffortB)
SFX CutthroatBoss#19 (CutthroatBoss ChargeReturnEffortC)
SFX CutthroatBoss#20 (CutthroatBoss ChargeReturnSFX)
SFX CutthroatBoss#21 (CutthroatBoss ChargeSFX)
SFX CutthroatBoss#22 (CutthroatBoss Charge Impact)
SFX CutthroatBoss#23 (CutthroatBoss DazeEnd)
SFX CutthroatBoss#24 (CutthroatBoss DazeHitReact SFX)
SFX CutthroatBoss#25 (CutthroatBoss DazeLoop)
SFX CutthroatBoss#26 (CutthroatBoss DazeStart)
SFX CutthroatBoss#27 (CutthroatBoss Enter)
SFX CutthroatBoss#28 (CutthroatBoss ExitUp)
SFX CutthroatBoss#29 (CutthroatBoss Goo)
SFX CutthroatBoss#30 (CutthroatBoss HitReact)
SFX CutthroatBoss#31 (CutthroatBoss HitReact B)
SFX CutthroatBoss#32 (CutthroatBoss HitReact C)
SFX CutthroatBoss#33 (CutthroatBoss HitReact Splat)
SFX CutthroatBoss#34 (CutthroatBoss IGC Outro C)
SFX CutthroatBoss#35 (CutthroatBoss IdleB A)
SFX CutthroatBoss#36 (CutthroatBoss IdleB B)
SFX CutthroatBoss#37 (CutthroatBoss IdleB C)
SFX CutthroatBoss#38 (CutthroatBoss IdleC)
SFX CutthroatBoss#39 (CutthroatBoss KnucklesStart C)
SFX CutthroatBoss#40 (CutthroatBoss KnucklesSuccess C)
SFX CutthroatBoss#41 (CutthroatBoss Projectile Bounce)
SFX CutthroatBoss#42 (CutthroatBoss Projectile Explode)
SFX CutthroatBoss#43 (CutthroatBoss Shuffle Start)
SFX CutthroatBoss#44 (CutthroatBoss Start Growl)
SFX CutthroatBoss#45 (CutthroatBoss Walk to LR)
SFX CutthroatBoss#46 (CutthroatBoss Walk to Up)
SFX CutthroatBoss#47 (CutthroatBoss WebCreate)
SFX CutthroatBoss#48 (CutthroatBoss WebDestroy)
SFX CutthroatBoss#49 (Cutthroat ChargeStart C)
SFX CutthroatBoss#50 (CutthroatBoss Beatdown G)
SFX CutthroatBoss#51 (CutthroatBoss IGC F)
SFX KodiakBoss Stream (WeatherAmbience)
SFX KodiakBoss#1 (CharSwap01)
SFX KodiakBoss#2 (HandTrackPre02)
SFX KodiakBoss#3 (KodiakBoss ArmPlantEnd01)
SFX KodiakBoss#4 (KodiakBoss ArmPlantRipple01)
SFX KodiakBoss#5 (KodiakBoss ArmPlantStart01)
SFX KodiakBoss#6 (KodiakBoss ArmRaisedSuccess)
SFX KodiakBoss#7 (KodiakBoss ArmRetract)
SFX KodiakBoss#8 (KodiakBoss AttackClapEnd02)
SFX KodiakBoss#9 (KodiakBoss AttackClapOutEnd)
SFX KodiakBoss#10 (KodiakBoss AttackClapOutStart01)
SFX KodiakBoss#11 (KodiakBoss AttackClapStart01)
SFX KodiakBoss#12 (KodiakBoss AttackGroundImpact01)
SFX KodiakBoss#13 (KodiakBoss AttackSwipeEnd01)
SFX KodiakBoss#14 (KodiakBoss AttackSwipeLoop)
SFX KodiakBoss#15 (KodiakBoss AttackSwipeStart05)
SFX KodiakBoss#16 (KodiakBoss DFektHit02)
SFX KodiakBoss#17 (KodiakBoss Defeat)
SFX KodiakBoss#18 (KodiakBoss HandAttack start B)
SFX KodiakBoss#19 (KodiakBoss HandSlamReact 03)
SFX KodiakBoss#20 (KodiakBoss HandSlamReset01)
SFX KodiakBoss#21 (KodiakBoss HandSlamStart01)
SFX KodiakBoss#22 (KodiakBoss HandTrackLoop)
SFX KodiakBoss#23 (KodiakBoss HandTrackStart01)
SFX KodiakBoss#24 (KodiakBoss IGC Outro 4)
SFX KodiakBoss#25 (KodiakBoss IceBlockDrop A)
SFX KodiakBoss#26 (KodiakBoss IceBlockDrop B)
SFX KodiakBoss#27 (KodiakBoss IceBlockDrop C)
SFX KodiakBoss#28 (KodiakBoss IceBlockForm)
SFX KodiakBoss#29 (KodiakBoss IceCrumble)
SFX KodiakBoss#30 (KodiakBoss IceStormStart)
SFX KodiakBoss#31 (column retract)
SFX KodiakBoss#32 (kodiak intro IGC 03)
SFX KodiakBoss#33 (iceBlock melt02)
SFX KodiakBoss#34 (IA IceBlockA02)
SFX KodiakBoss#35 (IA IceBlockA03)
SFX KodiakBoss#36 (IA IceBlockA05)
SFX PaleoBoss#1 (silence)
SFX PaleoBoss#2 (BoneTrain Destroy)
SFX PaleoBoss#3 (BoneTrain HitReact Effort1a)
SFX PaleoBoss#4 (BoneTrain HitReact Effort2a)
SFX PaleoBoss#5 (BoneTrain HitReact Effort3a)
SFX PaleoBoss#6 (BoneTrain Strike Loop)
SFX PaleoBoss#7 (PaleoBoss CharSwap 2)
SFX PaleoBoss#8 (PaleoBoss CharSwap 5)
SFX PaleoBoss#9 (Paleo Outtro 0716)
SFX PaleoBoss#10 (Staw Inhale 01)
SFX PaleoBoss#11 (Straw Collapse03)
SFX PaleoBoss#12 (Straw Daze HitReact02)
SFX PaleoBoss#13 (Straw Daze Idle Loop B)
SFX PaleoBoss#14 (Straw End01)
SFX PaleoBoss#15 (Straw Exhale Effort01)
SFX PaleoBoss#16 (Straw Exhale Loop)
SFX PaleoBoss#17 (Straw Reset01)
SFX PaleoBoss#18 (Straw Start 01)
SFX PaleoBoss#19 (TarBoss Ambience Loop)
SFX PaleoBoss#20 (TarBoss Attack Effort1)
SFX PaleoBoss#21 (TarBoss Attack Effort2)
SFX PaleoBoss#22 (TarBoss Attack Effort3)
SFX PaleoBoss#23 (TarBoss Attack Effort4)
SFX PaleoBoss#24 (TarBoss BubblePop B)
SFX PaleoBoss#25 (TarBoss Plop Effort1)
SFX PaleoBoss#26 (TarBoss Plop Effort2)
SFX PaleoBoss#27 (TarBoss Plop Effort3)
SFX PaleoBoss#28 (TarBoss Plop Effort4)
SFX PaleoBoss#29 (TarBoss Plop Effort5)
SFX PaleoBoss#30 (TarBoss Rise 01)
SFX PaleoBoss#31 (TarBoss TailsSuccess)
SFX PaleoBoss#32 (TarDrop GroundSmackReset C)
SFX PaleoBoss#33 (TarDrop GroundSmack G)
SFX PaleoBoss#34 (TarScoop)
SFX PaleoBoss#35 (TarStuck)
SFX PaleoBoss#36 (TarUnstuck01)
SFX PaleoBoss#37 (sonic Jump SFX h)
SFX PaleoBoss#38 (tarBoss Track)
SFX PaleoBoss#39 (tarBoss arm finish)
SFX PaleoBoss#40 (tarBoss arm start01)
SFX PaleoBoss#41 (tarBoss land)
SFX PaleoBoss#42 (tarBoss plop)
SFX RagnaBoss#1 (RagnaBoss Beatdown B)
SFX RagnaBoss#2 (RagnaBoss Outro C)
SFX RagnaBoss#3 (Ragna Ambient Loop)
SFX RagnaBoss#4 (Ragna CharSwap C)
SFX RagnaBoss#5 (Wave Shoot End)
SFX RagnaBoss#6 (attack end)
SFX RagnaBoss#7 (attack rain)
SFX RagnaBoss#8 (attack rain both)
SFX RagnaBoss#9 (attack rain effort 1)
SFX RagnaBoss#10 (attack rain effort 2)
SFX RagnaBoss#11 (attack rain effort 3)
SFX RagnaBoss#12 (attack rain effort 4)
SFX RagnaBoss#13 (attack rain end B)
SFX RagnaBoss#14 (attack rain start shoot D)
SFX RagnaBoss#15 (attack range strike)
SFX RagnaBoss#16 (attack tail D)
SFX RagnaBoss#17 (attack tail start fire F)
SFX RagnaBoss#18 (attack tail start ice F)
SFX RagnaBoss#19 (meteor destroy large)
SFX RagnaBoss#20 (ragna boss intro G)
SFX RagnaBoss#21 (strike attack C)
SFX RagnaBoss#22 (strike range 6 A)
SFX RagnaBoss#23 (strike range 6 B)
SFX RagnaBoss#24 (strike range 6 C)
SFX RagnaBoss#25 (strike reset)
SFX RagnaBoss#26 (strike start C)
SFX RagnaBoss#27 (tail hit react G)
SFX RagnaBoss#28 (wave impact B)
SFX RagnaBoss#29 (wave shoot B)
SFX RagnaBoss#30 (wave start)
SFX RagnaBoss#31 (wave tell)